Such stylistic visual flourishes as the animation of a horizontal plane of water and its reflection was
relatively easy in Flash - but as HTML5 catches up it is proving to be the most future-proof Front End technology to concentrate in.
In this Foundation responsive-grid framework it has become apparent that Flash files will not correctly display as designed - so seperate
non-responsive pages will need to be created for each project. In the mean time, please click on
the following links to find them where they are currently hosted. These are best viewed on a Desktop, if you can get them
to even run on a Mobile or Tablet device!
Wild West themed Slot Machine Prototype, designed for a Test. Four reel symbols, a logo, a control panel and a background were all necessary
Interactive Map Banner for Misys Banking IT Solutions.
A Freelance project undertaken after being passed on. Programmed in ActionScript 2.
A Leprechaun themed banner designed to advertise a fictional Slot Machine. Assets are presented in a larger format, then
click the right clapper-board for the banner.
Train Blader Game
'Train Blader' is an original Rhythm Game that attempts to fuse the linear music video with the
interactive. It was designed on the Postgrad Masters course at Brunel. Programmed in Actionscript 2.
To see how it was originally designed for Mobile, please
click here. For a detailed Design Document, please
click here. To view the Evaluation report, please
Incomplete Vertical Scrolling Rhythm Shoot-'Em-Up. Whilst deconstructing how to build Music Visualisers in Flash,
an idea was struck how the walls of a game could move with Music. Only the bare basics currently exist,
but it is enough to allow a flavour of what to expect if it is ever a project to be completed. Different musical rhythm
tempos will lend themselves to different frenetic reflex challenges. Programmed in Actionscript 2.
Promotional Introduction for 'Soundmachine' Musical Events.
The logo at the end was the only element not designed by myself.
A brief narrative was outlined and a piece of music given - all graphics and animation were created from scratch.
Personally it allowed a new challenge in layering and considering perspective, as well as the usual thoughts in composition and characterisation.
The particular image above links through to a different 'Agent Smith' edition, edited for a friends presentation.
Undergraduate University degree magnum opus; a hybrid of two different styles of game - adventure driven where the
story unfolds, and arcade sequences which requires rhythm and shoot-em-up driven gameplay.
To view the Production Analysis, please
click here. For game animations on their own, please
The particular image above links through to a different streamlined edition called 'Collect!' - a rebuild using the same engine. Only Chapter I is playable.